Code : Tout sélectionner
game_manager
{
spawn
{
create
{
scriptname "neuetuer"
targetname "neuetuer"
classname "func_door_rotating"
allowteams "5"
//origin "835 -2430 106"
origin "733 -2972 -121"
type "5"
model "*44"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "1256 -1125 -395"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
// test coté drapeau
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "523 -938 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "523 -874 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "523 -810 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "523 -746 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "523 -682 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "523 -618 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "523 -554 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "523 -490 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "523 -426 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "523 -360 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
//fin test
// test coté vide
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "325 -470 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "325 -534 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "325 -598 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "325 -662 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "325 -662 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "325 -726 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "325 -790 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "325 -854 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "325 -918 100"
angles "0 180 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "285 -960 100"
angles "0 130 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
//coté
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "170 -968 100"
angles "0 90 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "0 -45 -25"
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "234 -968 100"
angles "0 90 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "0 -45 -25"
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
//coté2
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "170 -388 100"
angles "0 90 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "0 -45 -25"
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "234 -388 100"
angles "0 90 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "0 -45 -25"
maxs "0 45 25"
clipmask 1
model "models/mapobjects/supplystands/stand_ammo.md3"
}
//pneu
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "309 -398 45"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "309 -398 59"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "309 -398 73"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "190 -355 12"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "190 -355 26"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "190 -355 40"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "190 -355 54"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "190 -355 68"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "235 -350 12"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "235 -350 26"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "235 -350 40"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifenunten"
targetname "reifenunten"
origin "235 -350 54"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
// fin test 2
create
{
scriptname "reifen1"
targetname "reifen1"
origin "1256 -1125 -382"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen2"
targetname "reifen2"
origin "1256 -1125 -368"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen3"
targetname "reifen3"
origin "1256 -1125 -356"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen4"
targetname "reifen4"
origin "1256 -1125 -343"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen5"
targetname "reifen5"
origin "1256 -1125 -330"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reife2"
targetname "reife2"
origin "1197 -1064 -395"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reife3"
targetname "reife3"
origin "1197 -1064 -382"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reife4"
targetname "reife4"
origin "1197 -1064 -369"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reife5"
targetname "reife5"
origin "1197 -1064 -356"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen6"
targetname "reifen6"
origin "1910 680 -150"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen7"
targetname "reifen7"
origin "1910 680 -137"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen8"
targetname "reifen8"
origin "1910 680 -124"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen9"
targetname "reifen9"
origin "1884 390 -100"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen10"
targetname "reifen10"
origin "1884 390 -87"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen11"
targetname "reifen11"
origin "1884 390 -74"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen12"
targetname "reifen12"
origin "1884 390 -61"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen13"
targetname "reifen13"
origin "1884 390 -58"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen14"
targetname "reifen14"
origin "1884 390 -45"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen15"
targetname "reifen15"
origin "2519 -1573 -160"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen16"
targetname "reifen16"
origin "2519 -1573 -147"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen17"
targetname "reifen17"
origin "1910 728 -150"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen18"
targetname "reifen18"
origin "1910 728 -137"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen19"
targetname "reifen19"
origin "1910 728 -124"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen20"
targetname "reifen20"
origin "1294 -2506 -355"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen21"
targetname "reifen21"
origin "1284 -2506 -342"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
create
{
scriptname "reifen22"
targetname "reifen22"
origin "2512 -1618 -160"
angles "0 170 90"
classname "misc_gamemodel"
modelscale 1
contents 1
mins "-20 -20 -100"
maxs "20 20 52"
clipmask 1
model "models/mapobjects/blitz_sd/blitzwheelsf.md3"
}
// Set scenario information
wm_axis_respawntime 30
wm_allied_respawntime 20
wm_number_of_objectives 5
wm_set_round_timelimit 15
//Adlernest mapscript by Dersaidin
// 0 is axis
wm_set_defending_team 0
wm_setwinner 0
//Take docs
wm_objective_status 1 1 0
wm_objective_status 1 0 0
//Cap docs
wm_objective_status 2 1 0
wm_objective_status 2 0 0
//CP
wm_objective_status 3 1 0
wm_objective_status 3 0 0
//Doors
wm_objective_status 4 1 0
wm_objective_status 4 0 0
//Maindoor
wm_objective_status 5 1 0
wm_objective_status 5 0 1
//main opjective is to cap docs
wm_set_main_objective 2 1
wm_set_main_objective 2 0
// Cap docs
accum 1 set 0
//Take docs
accum 2 set 0
//Allied CP built once
accum 3 set 0
//Maindoorr, 1=open 0=closed 2=working
accum 4 set 0
//Maindoorl, 1=open 0=closed 2=working
accum 5 set 0
//Allied CP _IS_ built
globalaccum 6 set 0
wait 1250
trigger game_manager startvos
trigger phasedoor1 move_up
trigger maindoorr move_up
trigger phasedoor2 move_up
trigger tank_turret facewall
delete
{
origin "-65 -2428 -292"
}
delete
{
origin "733 -2971 -120"
}
}
trigger startvos
{
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "adlernest_axis_controls_defend"
//wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "adlernest_allies_controls_destroy"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "adlernest_axis_controls_defend"
//wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "adlernest_allies_controls_destroy"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
trigger cap_docs
{
//cap docs: true
wm_objective_status 2 1 1
wm_objective_status 2 0 2
//cap docs: true
accum 1 set 1
wm_announce "Allied team has transmitted the documents!"
trigger game_manager checkgame
}
trigger axis_object_stolen
{
//wm_announce "Allies have stolen the documents!"
wm_objective_status 1 1 1
accum 2 set 1
}
trigger axis_object_returned
{
//wm_announce "The documents have been returned!"
wm_objective_status 1 1 0
accum 2 set 0
accum 1 set 0
}
trigger checkgame
{
accum 1 abort_if_not_equal 1
wm_setwinner 1
wait 100
wm_endround
}
}
transmitter_obj
{
spawn
{
}
death
{
trigger game_manager cap_docs
}
}
neuetuer
{
spawn
{
wait 20
}
trigger open
{
set
{
allowteams "7"
wm_announce "Tuer auf!"
}
}
}
}
documents
{
spawn
{
wait 200
}
trigger stolen
{
//when the objective is taken
// Hide command map marker of docs at table
setstate documents_CMM invisible
}
trigger dropped
{
//when the player carrying the objective is killed
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 1 "allies_hq_objective_lost"
// *---------------------------------------------------------------------------------*
}
trigger returned
{
//when defending team touches the dropped objective
// Show command map marker of docs at table
setstate documents_CMM default
}
trigger captured
{
//when the objective is delivered to its deliverypoint
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_objective_lost"
wm_teamvoiceannounce 1 "allies_hq_objective_captured"
// *---------------------------------------------------------------------------------*
}
}
doorcontrols
{
spawn
{
set
{
constructible_class 1
health "400"
}
}
death
{
trigger doornwall on
trigger doorob off
trigger phasedoor2 move_up
wm_objective_status 4 1 1
wm_objective_status 4 0 2
// Open phase doors
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 1 "allies_hq_objective_destroyed"
wm_removeteamvoiceannounce 0 "adlernest_axis_controls_defend"
wm_removeteamvoiceannounce 1 "adlernest_allies_controls_destroy"
// "Construct the command post!" voice over, unless its already been done.
globalaccum 6 abort_if_equal 1
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
}
phasedoor1
{
spawn
{
wait 200
gotomarker phasedoor1_pc2 1000
}
trigger move_up
{
wait 60000
trigger neuetuer open
playsound sound/movers/misc/garage_door_start_01.wav
playsound sound/movers/misc/garage_door_loop_01.wav looping forever
gotomarker phasedoor1_pc1 80 wait
stopsound
playsound sound/movers/misc/garage_door_end_01.wav
wm_announce "^3The Doors are opening!!"
}
}
phasedoor2
{
spawn
{
wait 200
gotomarker phasedoor2_pc2 1000
}
trigger move_up
{
wait 60000
playsound sound/movers/misc/garage_door_start_01.wav
playsound sound/movers/misc/garage_door_loop_01.wav looping forever
gotomarker phasedoor2_pc1 80 wait
stopsound
playsound sound/movers/misc/garage_door_end_01.wav
}
}
maindoor_button
{
spawn
{
wait 200
}
activate
{
trigger maindoorr move_up
trigger maindoorl move_up
trigger maindoorr move_down
trigger maindoorl move_down
}
}
maindoor_lever
{
spawn
{
wait 200
trigger maindoor_lever move_down
}
trigger move_down
{
wait 200
faceangles 0 0 -1 750
}
trigger move_up
{
wait 200
faceangles 0 0 -25 750
}
}
maindoor_lever1
{
spawn
{
wait 200
trigger maindoor_lever1 move_down
}
trigger move_down
{
wait 200
faceangles -1 0 0 750
}
trigger move_up
{
wait 200
faceangles -25 0 0 750
}
}
maindoorr
{
spawn
{
wait 200
gotomarker maindoorr_pc2 1000
}
trigger move_up
{
// open
// abort if working or opened
accum 4 abort_if_equal 2
accum 4 abort_if_equal 1
// set status working
accum 4 set 2
trigger maindoor_lever move_up
trigger maindoor_lever1 move_up
wm_objective_status 5 1 1
wm_objective_status 5 0 0
wait 500
playsound sound/movers/misc/big_gate1.wav
wait 400
playsound sound/movers/misc/big_gate2.wav looping forever
gotomarker maindoorr_pc1 45 wait
stopsound
playsound sound/movers/misc/big_gate3.wav
// set status opened
accum 4 set 1
}
trigger move_down
{
// close
// abort if working or closed
accum 4 abort_if_equal 2
accum 4 abort_if_equal 0
// set status working
accum 4 set 2
trigger maindoor_lever move_down
trigger maindoor_lever1 move_down
wm_objective_status 5 1 0
wm_objective_status 5 0 1
wait 500
playsound sound/movers/misc/big_gate1.wav
wait 400
playsound sound/movers/misc/big_gate2.wav looping forever
gotomarker maindoorr_pc2 45 wait
stopsound
playsound sound/movers/misc/big_gate3.wav
// set status closed
accum 4 set 0
}
}
maindoorl
{
spawn
{
wait 200
gotomarker maindoorl_pc2 1000
}
trigger move_up
{
// open
// abort if working or opened
accum 5 abort_if_equal 2
accum 5 abort_if_equal 1
// set status working
accum 5 set 2
wm_announce "Main blast door changing!"
wait 500
playsound sound/movers/misc/big_gate1.wav
wait 400
playsound sound/movers/misc/big_gate2.wav looping forever
gotomarker maindoorl_pc1 45 wait
stopsound
playsound sound/movers/misc/big_gate3.wav
// set status opened
accum 5 set 1
}
trigger move_down
{
// close
// abort if working or closed
accum 5 abort_if_equal 2
accum 5 abort_if_equal 0
// set status working
accum 5 set 2
wm_announce "Main blast door changing!"
wait 500
playsound sound/movers/misc/big_gate1.wav
wait 400
playsound sound/movers/misc/big_gate2.wav looping forever
gotomarker maindoorl_pc2 45 wait
stopsound
playsound sound/movers/misc/big_gate3.wav
// set status closed
accum 5 set 0
}
}
//
//
// CP CP CP CP
//
//
allied_radio_built
{
spawn
{
wait 400
constructible_class 2
trigger allied_radio_built setup
disablespeaker allied_compost_sound
}
trigger setup
{
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
}
buildstart final
{
trigger allied_radio_built_model trans
trigger neutral_radio_closed_model hide
}
built final
{
trigger allied_radio_built_model show
trigger allied_radio_built_model enable_allied_features
trigger doornwall on
trigger doorob off
enablespeaker allied_compost_speaker
}
decayed final
{
trigger allied_radio_built_model hide
trigger neutral_radio_closed_model show
}
death
{
trigger allied_radio_built_model hide
trigger allied_radio_built_model disable_allied_features
trigger neutral_radio_closed_model show
disablespeaker allied_compost_sound
}
}
allied_radio_built_model
{
spawn
{
wait 400
setstate allied_radio_built_model invisible
accum 3 set 0
}
trigger show
{
setstate allied_radio_built_model default
setstate allied_radio_built default
setstate alliedhqradio_toi default
}
trigger hide
{
setstate allied_radio_built_model invisible
//setstate allied_radio_built invisible
//setstate alliedhqradio_toi invisible
}
trigger trans
{
setstate allied_radio_built_model underconstruction
setstate allied_radio_built default
//setstate alliedhqradio_toi invisible
}
trigger enable_allied_features
{
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
sethqstatus 1 1
wm_announce "Allied Command Post constructed. Charge speed increased!"
globalaccum 6 set 1
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
wm_objective_status 3 0 2
wm_objective_status 3 1 1
// ENABLE NEW SPAWN
trigger cp_spawn_wobj on
// If first time, then set new spawn as default
accum 3 abort_if_equal 1
accum 3 set 1
setautospawn "CP Spawn" 1
}
trigger disable_allied_features
{
// Some kind of UI pop-up to alert players
wm_announce "Axis team has destroyed the Allied Command Post!"
//DISABLE NEW SPAWN
trigger cp_spawn_wobj off
globalaccum 6 set 0
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 1 "allies_hqt_compost_construc"
wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
// *----------------------------------- vo ------------------------------------------*
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
wm_objective_status 3 0 0
wm_objective_status 3 1 0
}
}
neutral_radio_closed_model
{
spawn
{
wait 400
//setstate neutral_radio_closed_model default
trigger neutral_radio_closed_model show
sethqstatus 0 0
wm_objective_status 3 1 0
wm_objective_status 3 0 0
//setstate alliedhqradio_toi default
//setstate alliedhqradio_toi invisible
}
trigger show
{
setstate neutral_radio_closed_model default
//setstate neutral_radio_closed default
//setstate alliedhqradio_toi invisible
}
trigger hide
{
setstate neutral_radio_closed_model invisible
//setstate neutral_radio_closed invisible
}
}
neutral_radio_closed
{
spawn
{
wait 400
}
}
cp_spawn_spawns
{
spawn
{
wait 50
setstate cp_spawn_spawns invisible
}
}
cp_spawn_wobj
{
spawn
{
wait 200
setstate cp_spawn_wobj invisible
}
trigger off
{
setstate cp_spawn_wobj invisible
setstate cp_spawn_spawns invisible
alertentity cp_spawn_spawns
wm_announce "Allied Command Post spawn disabled!"
}
trigger on
{
setstate cp_spawn_wobj default
setstate cp_spawn_spawns default
alertentity cp_spawn_spawns
wm_announce "Allied Command Post spawn active!"
}
trigger allied_capture
{
//
}
trigger axis_capture
{
//
}
}
allied_spawn
{
spawn
{
wait 200
}
}
allied_spawn_flag
{
spawn
{
wait 200
}
trigger allied_capture
{
//
}
trigger axis_capture
{
//
}
}
tank_turret
{
spawn
{
wait 200
}
trigger facewall
{
trigger tank_turret spin_start
faceangles 0 150 0 1000
trigger tank_turret spin_stop
trigger tank_turret spin_fire
alertentity sidewall
}
trigger spin_fire
{
playsound sound/vehicles/tank/tank_fire.wav volume 560
}
trigger spin_start
{
stopsound
playsound sound/vehicles/tank/turret_spin.wav looping volume 155
}
trigger spin_stop
{
stopsound
playsound sound/vehicles/tank/turret_end.wav volume 135
}
}
sidewall
{
spawn
{
wait 200
}
death
{
alertentity sidewall_explo
}
}
sidewall_explo
{
spawn
{
wait 200
}
}